Programmer, writer, game developer
Relaxing puzzle game about piloting a plane to its destination
Jetstream started out as Ludum Dare entry by Francois van Niekerk. Back when I worked over at Clockwork Acorn in 2017 we embarked on what is now a multi-year journey to transform that prototype into a fully-fledged puzzle game.
After some delibertaion, we settled on a new (aeronatical) theme and added brand new mechanics as well as over 100 hand-crafted puzzles. After a few hurdles that stunted development, we eventually launched our first version on Steam in April 2019.
Some final features are still being developed for the mobile version.