Programmer, writer, game developer
Relaxing puzzle game about piloting a plane to its destination
Jetstream started out as Ludum Dare entry by Francois van Niekerk. Back when I worked over at Clockwork Acorn in 2017 we embarked on what is now a multi-year journey to transform that prototype into a fully-fledged puzzle game.
After some delibertaion, we settled on a new (aeronautical) theme and added brand new mechanics, as well as over 100 hand-crafted puzzles. After a few hurdles that stunted development, we eventually launched our first version on Steam in April 2019.
Development of the game has continued on and off again over the years, but we are currently finalizing work for the mobile version.